Outpost 29 Outpost Command
Map Room
Radio Room
The Sealed Vault
Tuesday, May 5, 2009
Outpost 29
Population: 100<= Race: Human Human, Pureblood
Society: Militant Society
Leader: Commander Alexander Lazarus
Imports:
Food
Stone
Coal
Exports:
Fish
Seaweed
Locations: Locations in Outpost 29
NPCS: NPCS in Outpost 29
Notes: < This outpost was created for the recovery of information and equipment from a sealed vault on the sea floor. outpost command is actually built on top of and around this vault. The outpost is both a place to extend the security and influence of "Settlement" and to gather intelligence on the local communities and anyone living near or passing through their territory.
Over time the Outpost has expanded in both size and operation. It make regular patrols and acts as an unoffical poice force in the area, though acting primarily against those who are a threat to the outpost or Imperial operations.
Society: Militant Society
Leader: Commander Alexander Lazarus
Imports:
Food
Stone
Coal
Exports:
Fish
Seaweed
Locations: Locations in Outpost 29
NPCS: NPCS in Outpost 29
Notes: < This outpost was created for the recovery of information and equipment from a sealed vault on the sea floor. outpost command is actually built on top of and around this vault. The outpost is both a place to extend the security and influence of "Settlement" and to gather intelligence on the local communities and anyone living near or passing through their territory.
Over time the Outpost has expanded in both size and operation. It make regular patrols and acts as an unoffical poice force in the area, though acting primarily against those who are a threat to the outpost or Imperial operations.
Outpost 29 Outpost Command
Here is where all the operations for the running of Outpost 29 is carried out.
Map Room
Small section of Outpost Command in which maps of the known area are displayed. Other maps include patrol routes, Trade routes, known trouble areas and a slowly growing map of the sunken city.
Radio Room
Here communication is kept open with Settlelment city. It is basically a small ajoining hut with a lockable door. it is the Domain of radioman Charles Stein
Map Room
Small section of Outpost Command in which maps of the known area are displayed. Other maps include patrol routes, Trade routes, known trouble areas and a slowly growing map of the sunken city.
Radio Room
Here communication is kept open with Settlelment city. It is basically a small ajoining hut with a lockable door. it is the Domain of radioman Charles Stein
Outpost 29 Sealed Vault
The Outpost 29 Sealed Vault is underneath the outpost command nowadays and for the most part is completely unknown by outsiders to even exist. The vault can still be sealed shut and is usually kept so.
Its location was first gleamed from a half drunk sailor by a local barman(who was a Dep7 agent). Further talking resulted in more solid details and a great deal of storyland. The barman reported this story and all the others he heard for that day to his boss who figured there might be something to it and further questioned the drunk. The drunk revealed the location of the vault he has seen when diving and that it was relatively isolated. A agent was dispatched in the general direction with orders to check the area(multiple stories were being checked at the time). 6 mts later an agent finally made it to the location and conducted some dives and found the building under quite a depth of water. Having found it to be still apparently sealed he sent message to Bunker Command eventually which resulted in a Technology Recovery Team being sent to investigate. They then requested further Recovery teams and a security team or two as Bunker Command had determined there was valuable information and computers in the vault.
The recovery operation consisted of the construction of a temporary base of operations and the gradual building of a seawall and pump house to pump the water out. There were some setbacks, such as a wall collapse and numerous raider attacks. The attacks resulted in Settlement sending security teams to purge the area for several miles around of any hostiles.
Several working computers and vast amounts of data in the form of a computerised library was recovered from the vault, as well as painting and works of art.
NOTES:
Vault is assumed to have been constructed by a wealth individual who wanted to create a sort of time capsule.
Its location was first gleamed from a half drunk sailor by a local barman(who was a Dep7 agent). Further talking resulted in more solid details and a great deal of storyland. The barman reported this story and all the others he heard for that day to his boss who figured there might be something to it and further questioned the drunk. The drunk revealed the location of the vault he has seen when diving and that it was relatively isolated. A agent was dispatched in the general direction with orders to check the area(multiple stories were being checked at the time). 6 mts later an agent finally made it to the location and conducted some dives and found the building under quite a depth of water. Having found it to be still apparently sealed he sent message to Bunker Command eventually which resulted in a Technology Recovery Team being sent to investigate. They then requested further Recovery teams and a security team or two as Bunker Command had determined there was valuable information and computers in the vault.
The recovery operation consisted of the construction of a temporary base of operations and the gradual building of a seawall and pump house to pump the water out. There were some setbacks, such as a wall collapse and numerous raider attacks. The attacks resulted in Settlement sending security teams to purge the area for several miles around of any hostiles.
Several working computers and vast amounts of data in the form of a computerised library was recovered from the vault, as well as painting and works of art.
NOTES:
Vault is assumed to have been constructed by a wealth individual who wanted to create a sort of time capsule.
Sunday, April 5, 2009
Starting My Own stuff
To hell with FOOK Mod. I am starting to get into moding properly myself, nuke machine guns are cool but boring at the same time. I have started to poke around with Blender 2.48a, Nifskope and Gimp. Only using Gimp as paintsho pro is refusing to work with dds files despite the plugin working fine for ages. At least dds conversion is fast. Blender! what a pain to install. I had python 2.61 and had to downgrade to python 2.54 just to get it to work.
I have got a Birdseye Fish Finger box to load in GECK correctly with collision data.
Yes its a box, buts it a box that works! and at least a start to understanding the collision data myself so I can get some better items in the game.
Why am I messing around with the crippled engine of Fallout 3 with its limited modability. Because its one of the few games I like and can mod by messing with its files. Bethesda Softworks might not be mod friendly~(what else can you call our reliance on third part nif exporters) But at least we can try to mod it more than say GTA4 where they don't like mods in case they offend the moralist puritanical nutcases.
Really wish who ever is working on the Nif exporters collision data can get it to work. Stop all this copy and paste malarkey.
I have got a Birdseye Fish Finger box to load in GECK correctly with collision data.
Yes its a box, buts it a box that works! and at least a start to understanding the collision data myself so I can get some better items in the game.
Why am I messing around with the crippled engine of Fallout 3 with its limited modability. Because its one of the few games I like and can mod by messing with its files. Bethesda Softworks might not be mod friendly~(what else can you call our reliance on third part nif exporters) But at least we can try to mod it more than say GTA4 where they don't like mods in case they offend the moralist puritanical nutcases.
Really wish who ever is working on the Nif exporters collision data can get it to work. Stop all this copy and paste malarkey.
Wednesday, March 18, 2009
Interesting Fallout Mod - FOOK
I have found the F.O.O.K Fallout 3 mod Interesting in some aspects anyway others its a complete screwup usually in installation and odd weapon looks wrong. I do like the look of the NPC it mess's with and most weapons in general look very nice. It has got me going at my own weapons again.
Sunday, March 15, 2009
Imperial Nation Stats
Name: "Settlement" Imperial Nation (also called Imperial Empire)
Population: 2,454 (260+Enhanced Human) 1,636 adults 818 children
Races: Human, Enhanced Human
Sub-types: Normal & Enhanced (No Mutants)
Society: Lawful/Totalitarian (Is totalitarian but becoming lawful)
Leader: The Emperor
Import: Food,
Wood, 10 tonne a person building house
Stone
Coal, for heating and The Forge
Import, Main: Food (800 tonnes) a year (47 tonnes to prisoners alone)
Export: Tech, Weapons, Protection
Export, Main:
Locations: Air Hangers
Airport
Bakery
Barracks
Bomb Factory
Brothel
Butcher Arthur Miller
Casino
Court, The
Casino
Emperors House
Forge Thomas
Garden, Flower
Garden, Food
Garden, Food Allotments Everyone
Green House
Hospital Doctor, Joseph Tine
Market
Mill George Gilles
Police Station
Post Office Oliver Stone
Pottery
Power Station
Printworks Harold Schwartz
Prison
Runway
School Theodor Fontane
Sewers, The
Stoneworks
Strip Club
Town Hall
Warehouses
Woodworks Carpenter, Sheila Scott
Traders: Nasar Marc,
Sheila Turner,
Thomas Whitney,
Jaz ar Tar
Uses: Food 799.73406 tonnes a year
Water 7,997.3406 tonnes a year
Fireblocks 4,797.57 tonnes a year)
Notes:
A Class System is in use here.
5% or 1 in 20 items go's to town council as taxes. As council does help build new houses and equip them. They also provide health service and town protection.
No dogs allowed as considered dangers to all. Only used for food. This comes from dog pack attacks in the past.
There is a town crier who twice a day announces anything important as decreed by the council as well as what is for sale and what is looked for. A small fee is charged to outsiders to announce anything they want, locals usually owe him something all recorded in the book of favours.
Population: 2,454 (260+Enhanced Human) 1,636 adults 818 children
Races: Human, Enhanced Human
Sub-types: Normal & Enhanced (No Mutants)
Society: Lawful/Totalitarian (Is totalitarian but becoming lawful)
Leader: The Emperor
Import: Food,
Wood, 10 tonne a person building house
Stone
Coal, for heating and The Forge
Import, Main: Food (800 tonnes) a year (47 tonnes to prisoners alone)
Export: Tech, Weapons, Protection
Export, Main:
Locations: Air Hangers
Airport
Bakery
Barracks
Bomb Factory
Brothel
Butcher Arthur Miller
Casino
Court, The
Casino
Emperors House
Forge Thomas
Garden, Flower
Garden, Food
Garden, Food Allotments Everyone
Green House
Hospital Doctor, Joseph Tine
Market
Mill George Gilles
Police Station
Post Office Oliver Stone
Pottery
Power Station
Printworks Harold Schwartz
Prison
Runway
School Theodor Fontane
Sewers, The
Stoneworks
Strip Club
Town Hall
Warehouses
Woodworks Carpenter, Sheila Scott
Traders: Nasar Marc,
Sheila Turner,
Thomas Whitney,
Jaz ar Tar
Uses: Food 799.73406 tonnes a year
Water 7,997.3406 tonnes a year
Fireblocks 4,797.57 tonnes a year)
Notes:
A Class System is in use here.
5% or 1 in 20 items go's to town council as taxes. As council does help build new houses and equip them. They also provide health service and town protection.
No dogs allowed as considered dangers to all. Only used for food. This comes from dog pack attacks in the past.
There is a town crier who twice a day announces anything important as decreed by the council as well as what is for sale and what is looked for. A small fee is charged to outsiders to announce anything they want, locals usually owe him something all recorded in the book of favours.
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