Ripped out the nose ridge as it looked bloody annoying. Seemed it would just get in the way when you are using the helmet so i got rid of it. The less than brilliant texture would need fudging to hide the difference between both sides but it still looks better in my opinion than vanilla
Wednesday, February 29, 2012
Tuesday, February 28, 2012
Westverleten XII Bottle and Cask
Westvleteren XII Bottle, its perhaps a bit too black the glass is.
Unintended trappist keg, put wrong texture in wrong slot and it seems to work so its also being kept. Textures work, the bottle mesh is weirdly corrupt.
Female Dwarven Armour
finished and good to release as is.
Top metal and skirt uses DwarvenArmorf.dds which really needs a high version
and the bottom legs and plates use DwarvenArmor.dds the one you are used to seeing.
When released you can do what you want with it. lot of good modders should be able to improve on it.
Thursday, February 16, 2012
Troll Skeleton WIP 1
Troll Skeleton WIP 1
This is a Troll Skeleton and a WIP at that. When he is done he should be out and about soon enough but currently is being glued together.
Friday, January 20, 2012
Troll with Bearskin Armour WIP 2
Troll with Bearskin Armour WIP 2
Troll with bearskin armour, it seems to suit them and make them more civilized. More a feral people rather than gorilla ripoffs.
Still have the Resurrect command weirdness but not sure why possibily require CK to fix. Otherwise they work fine.
Anyone know of a better texture for the armour as it is looking a bit low.
Wednesday, January 18, 2012
Troll with Armour WIP
I finally managed to get mesh to load ingame. Currently a WIP idea, the modified troll has on behaviour when using resurrect console command I am putting this down to the whole 1 part NiSkinInstance becomes 3 part NiSkinInstance on export problem.
Troll currently has modified face so it isint pulled to the left side so much.
better blender exporter and nifskope and the CK if it ever shows up will make this a lot better.
This argonian helmet seems to suit the troll head
Wednesday, October 5, 2011
Moving to Unity3d Engine
Moving my ideas to the Unity 3d engine as that is what i am currently working with.
It seems to be fairly annoying to work with due to the amount of coding to do even basic stuff. Coding I am bad and low skilled at.
Still have ideas to crate a basic overview of the dammed village and all its housing inside of Unity. Seems I am doing too much housing work at the moment. I much prefer making the small things that bring the place to life. Still It needs to be done, though using prefabs might be the way to go for now.
Right pain in the arse when you have to teach yourself everything from scratch. More annoying when the ones who can afford the degrees look down on you.
Dammit I'm making a troll farm. Regenex is going to be done in whatever way I can hammer the damm thing out.
It seems to be fairly annoying to work with due to the amount of coding to do even basic stuff. Coding I am bad and low skilled at.
Still have ideas to crate a basic overview of the dammed village and all its housing inside of Unity. Seems I am doing too much housing work at the moment. I much prefer making the small things that bring the place to life. Still It needs to be done, though using prefabs might be the way to go for now.
Right pain in the arse when you have to teach yourself everything from scratch. More annoying when the ones who can afford the degrees look down on you.
Dammit I'm making a troll farm. Regenex is going to be done in whatever way I can hammer the damm thing out.
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