Friday, January 20, 2012

Troll with Bearskin Armour WIP 2


Troll with Bearskin Armour WIP 2
Troll with bearskin armour, it seems to suit them and make them more civilized. More a feral people rather than gorilla ripoffs.
Still have the Resurrect command weirdness but not sure why possibily require CK to fix. Otherwise they work fine.
Anyone know of a better texture for the armour as it is looking a bit low.

Wednesday, January 18, 2012

Troll with Armour WIP





I finally managed to get mesh to load ingame. Currently a WIP idea, the modified troll has on behaviour when using resurrect console command I am putting this down to the whole 1 part NiSkinInstance becomes 3 part NiSkinInstance on export problem.
Troll currently has modified face so it isint pulled to the left side so much.
better blender exporter and nifskope and the CK if it ever shows up will make this a lot better.
This argonian helmet seems to suit the troll head

Wednesday, October 5, 2011

Moving to Unity3d Engine

Moving my ideas to the Unity 3d engine as that is what i am currently working with.
It seems to be fairly annoying to work with due to the amount of coding to do even basic stuff. Coding I am bad and low skilled at.

Still have ideas to crate a basic overview of the dammed village and all its housing inside of Unity. Seems I am doing too much housing work at the moment. I much prefer making the small things that bring the place to life. Still It needs to be done, though using prefabs might be the way to go for now.
Right pain in the arse when you have to teach yourself everything from scratch. More annoying when the ones who can afford the degrees look down on you.

Dammit I'm making a troll farm. Regenex is going to be done in whatever way I can hammer the damm thing out.

Thursday, January 20, 2011

A Engine to Use

Gamebryo Lightspeed engine:
I have seen the Gamebryo Lightspeed engine and I have to say that considering its origins it actually looks good. The ability to deform landscape mesh sounds nice but I doubt it will be up to the geomod engine which was brilliant fun to blast about with. Lighting has lot of promises given and with its past history of crappiness and my constant frustration over glare and bright spots on objects I hope they offer more control.

If I can get round to trying the bloody thing out, it should provide a suitable environment to create a world of my own. The new game tes5 is supposed to use the Gamebryo Lightspeed engine so it holds promise of an existing world and items I can abuse to my own means.

Thursday, December 2, 2010

Bit of updating

Have not posted here in a while too distracted with everyone Else's work.

FOOK the mod I thought had some interest is one I am now a member off. At times it seems I am the only Modeller on the team . The main weapon modeller having bugged off as "we were ignoring him", not out fault he cant UV and export as nifs his own works. The FOOK was practically dead at that time any way with servers hopping and crashing. I nearly left myself.

Might actually have done some more of my own work if I had.

Main point of note is Main computer is down and the newsettlement files down with it. Being trying to recover files and recreate stuff in head again but have lost 90% of files and general idea of what the hell I was up to. Have now got it into my head to use the outdated gamebyro engine spin off that bethsotf use to create the look for some items. The engine is crap know given my constant fighting it to do basic things, the current one being displaying 2 alpha maps in one nif file, which is currently impossible it seems. Fallout 4 and TES 5 are being done on the Gamebyro engine I can only hope they have decided to use the latest version and not the antique in house version I am hoping it can display double layer alpha even if character havok is still impossible. What I mean by that is chain weapons, You can spend hours bashing constraints into chain weapon that look great and as soon as you touch it ingame its made of immovable force, rather than moving when you swing as it should. Yet another game limitation we have to put up with.

Will start showing more items I have made in time when I can get the rough look feel of the item/location right for new settltment.

Thursday, June 3, 2010

Experiments in Constraints

Have been at Constraints which allow me to have much better havok physics in my models for the Fallout 3 game. I started with Ripping the Chain from brahmincorpsetrap1.nif and this worked very nicely as a floppy chain, which was what I was after. I had the idea of making it a weapon as chain weapon would be very nice to have. No Go, chain is hard as rock and while I had nice reach I had no physics in it, no flop. Did a bit of research and found there is a reason there are no chain weapons. When equipped the weapon becomes part of the skeleton and loses all havoc, so it will look great on the ground but total crap when you hold it. I then went to go at constraints for another reason, to add some ragdoll effects to dismembered Supermutant parts I am at. This is also a no go as they explode all over the place. Goreintestines also explodes all over the place no bethsoft also had problems doing this.
I then went and got 2 mesh's and Collisions. The collisions parented to the mesh's and the collision having a constraint added to it and that poining to the other collision object. Set it for the 90 movement and think I am great. No go, mess in nifskope to get them to link and it falls apart. I got at it yet again and this time the two mesh objects explode out and refuse to come closer then the combined collision distance between them.
Got Right sick of it as its holding up my models and stuff I'm supposed to make for a certain well known modder. Yet more research ensued and I have come to the annoying conclusion that the version of my exporter script is not up to the job. In short I cant do it as no way to export what I want rather than the crap that blender exports. Not sure If changing the script will do anything as that means changing blender to the Wide screen user version and I Fucking Hate wide screens, Short fuckers is what they should be called. 27" Wides screens cost an fortune and I need the to get the vertical height I am used to with the 4:3 real screen I have currently.
Not very happy.

Sunday, May 2, 2010

Latest in Supermutant WIP


Latest in Supermutant WIP

This Supermutant is wearing a Lucas Simms hat
Colonel Autems Trenchcoat and Pants.
Has a set of knuckle dusters added to his armour as well. As I understand it they dont work right when used as weapons.
The cigarette is mostly just for show and improving the image.